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	<title>i.M.A.D.E &#187; physicalComputing</title>
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	<link>http://www.i-m-a-d-e.org</link>
	<description>:: innovation in  manufacturing + design :: the new site of the Institute for Digital Fabrication</description>
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		<title>Workshop: University of Calgary</title>
		<link>http://www.i-m-a-d-e.org/workshop-university-of-calgary</link>
		<comments>http://www.i-m-a-d-e.org/workshop-university-of-calgary#comments</comments>
		<pubDate>Sun, 29 Nov 2009 19:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archives]]></category>
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		<category><![CDATA[grasshopper]]></category>
		<category><![CDATA[physicalComputing]]></category>
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		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=2458</guid>
		<description><![CDATA[i.M.A.D.E was invited to conduct a series of workshops at the University of Calgary's Environmental Design Faculty.]]></description>
			<content:encoded><![CDATA[<p id="top" />i.M.A.D.E was invited to conduct a series of workshops at the University of Calgary&#8217;s Environmental Design Faculty. Joshua Vermillion and Eric Brockmeyer led parametric design workshops, using the Grasshopper plug-in for Rhino, and physical computing workshops, utilizing Arduino microcontrollers and servo motors.</p>
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		<item>
		<title>Morpholuminescence</title>
		<link>http://www.i-m-a-d-e.org/morpholuminescence</link>
		<comments>http://www.i-m-a-d-e.org/morpholuminescence#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:30:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[acrylic]]></category>
		<category><![CDATA[inconvenientStudio]]></category>
		<category><![CDATA[morpholuminescence]]></category>
		<category><![CDATA[physicalComputing]]></category>

		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=1421</guid>
		<description><![CDATA[




Developed by students from &#8220;An Inconvenient Studio&#8221;, MorphoLuminescence utilizes an understanding of fashion photography to find its form and provide optimized lighting, enhancing the experience of trying on clothing.  A three-point lighting set up is commonly used by fashion photographers, arranging a bright key light above eye level, in combination with softer fill and back [...]]]></description>
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<p>Developed by students from &#8220;An Inconvenient Studio&#8221;, MorphoLuminescence utilizes an understanding of fashion photography to find its form and provide optimized lighting, enhancing the experience of trying on clothing.  A three-point lighting set up is commonly used by fashion photographers, arranging a bright key light above eye level, in combination with softer fill and back lighting to create subtle shadows and a three dimensional effect.</p>
<p>Comprised of custom laser-cut “petals”, “stems”, and hinges, Morpholuminescence was pre-assembled for testing prior to shipping in pieces to the SPOT ON SCHOOLS exhibition in Florence, Italy. MorphoLuminescence provides variably tuned hue and light intensity levels in order to affect the fitting room experience and adapts its form to accommodate changes in the space.  In its idle state the dimly lit surface of petals hangs free, signaling to consumers that it is ready for use.  Through simple infrared sensors, human presence and variations in the space are analyzed, initiating its state of change.  Differences in height are read by the sensors and interpreted by two Arduino microprocessors which drive servo-motors, in order to actuate the surface.  MorphoLuminescence amplifies the experience of the individual by expanding and contracting, recognizing when a user is bending over or reaching up to remove clothing, only arriving at its state of pose when the consumer is ready.  In this final state, each panel of the surface is backlit with an individual light source. Relative to the ratios of the three-point lighting set up, more illumination occurs where the density of panels increases.  MorphoLuminescence focuses on efficient, optimized lighting for the individual, as well as physically amplifying the experience of change in a fitting room.</p>
<p>Morpholuminescence will be shown at the BEYOND MEDIA festival in Florence, Italy in July.</p>
<p><strong>Team:</strong><br />
Elizabeth Boone<br />
Eric Brockmeyer<br />
Adam Buente<br />
Kyle Perry</p>
<p><strong>Faculty:</strong><br />
Mahesh Senagala<br />
Joshua Vermillion</p>
<p><strong>Partners:</strong><br />
The Morpholuminescence project was made possible by the generosity of the following industry partners:<br />
<a href="http://www.i-m-a-d-e.org/?p=1329" target="_self"> Buente|Buente Architects</a>, <a href="http://www.i-m-a-d-e.org/?p=1325" target="_self">Capstone Real Estate</a>, <a href="http://www.i-m-a-d-e.org/?p=1316" target="_self">LHI Lighting Sales</a>, <a href="http://www.i-m-a-d-e.org/?p=1323" target="_self">Ridout Plastics</a>, <a href="http://www.i-m-a-d-e.org/?p=1321" target="_self">The Estopinal Group</a>, and <a href="http://www.i-m-a-d-e.org/?p=1318" target="_self">VPS Architecture</a></p>
<p> </p>
<p> </p>
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<p><strong>Process Photos</strong></p>
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		<item>
		<title>Arcus Animus</title>
		<link>http://www.i-m-a-d-e.org/arcus-animus</link>
		<comments>http://www.i-m-a-d-e.org/arcus-animus#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:10:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[acrylic]]></category>
		<category><![CDATA[arcusAnimus]]></category>
		<category><![CDATA[inconvenientStudio]]></category>
		<category><![CDATA[physicalComputing]]></category>

		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=1419</guid>
		<description><![CDATA[



Arcus Animus is a kinetic mesh system designed by Waterloo Architecture/Philip Beesley Architect Inc., in collaboration with Ball State&#8217;s Inconvenient Studio/i.M.A.D.E (Senagala/Vermilion) and Pratt Institute Epithelium Studio (Beesley/Sarrach/Wang). Fabricated and installed in four days, the hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. [...]]]></description>
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<p>Arcus Animus is a kinetic mesh system designed by Waterloo Architecture/Philip Beesley Architect Inc., in collaboration with Ball State&#8217;s Inconvenient Studio/i.M.A.D.E (Senagala/Vermilion) and Pratt Institute Epithelium Studio (Beesley/Sarrach/Wang). Fabricated and installed in four days, the hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. These physical reactions consist of &#8220;shaking&#8221; and &#8220;waving&#8221; movements actuated pneumatically using solenoid valves and custom air muscles, and controlled by Arduino microcontollers with processing-based code development.</p>
<p>Arcus Animus is a recent incarnation from a long lineage of mesh and actuator installations at Waterloo Architecture and Philip Beesley Architect Inc. from 2006-09. The custom air muscles and code cores were originally developed by Christian Joakim in 2007. A revised kinetic mesh and air-muscle system (which was the basis for this meshwork) was developed with the Pratt Epithelium Studio in 2008. This meshwork was redesigned at Waterloo Architecture and Philip Beesley Architect Inc. for Ball State in January 2009, with code redevelopment by Brad Rothenberg of Pratt Institute. The Ball State workshop entailed fabrication, assembly, and installation, along with further mesh and actuator details and code refinements throughout February 2009.</p>
<p><strong>Ball State Installlation/Development Workshop:</strong><br />
<a href="http://www.i-m-a-d-e.org/?p=1306" target="_self"> Philip Beesley, University of Waterloo/PBAi</a><br />
<a href="http://www.i-m-a-d-e.org/?p=1314" target="_self">Brad Rothenberg, Pratt Institute</a><br />
Mahesh Senegala, Ball State<br />
Josh Vermillion, Ball State</p>
<p><strong>Ball State Team:</strong><br />
Deepak Baniya<br />
Elizabeth Boone<br />
Eric Brockmeyer<br />
Adam Buente<br />
Luke Christen<br />
Brad Horn<br />
Brandon Hoopingarner<br />
Paul Konwinski<br />
Yevgen Monakhov<br />
Brianna Newton<br />
Daisy Winkler</p>
<p><strong>Pratt Institute:</strong><br />
Richard Sarrach<br />
Evan Douglis</p>
<p><strong>Waterloo Architecture/PBAi Design Team:</strong><br />
Rob Gorbet, Engineering Director<br />
Hayley Isaacs<br />
Manuel Kretzer<br />
Yoshi Washi<br />
Jane Wong<br />
Eric Bury<br />
with<br />
Jon Gammell<br />
Christian Joakim<br />
Kirsten Robinson<br />
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		<title>An Inconvenient Studio</title>
		<link>http://www.i-m-a-d-e.org/an-inconvenient-studio</link>
		<comments>http://www.i-m-a-d-e.org/an-inconvenient-studio#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:05:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Courses]]></category>
		<category><![CDATA[arcusAnimus]]></category>
		<category><![CDATA[inconvenientStudio]]></category>
		<category><![CDATA[legos]]></category>
		<category><![CDATA[morpholuminescence]]></category>
		<category><![CDATA[physicalComputing]]></category>

		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=1382</guid>
		<description><![CDATA[








In spring 2009, An Inconvenient Studio was conducted at Ball State University with an aim to innovate through active strategies in environmental design (in distinction to passive design), digital technologies, robotics, interactive architecture, and collaborative design approaches that challenge conventional models of studio education. Known by many names (interactive architecture, responsive architecture, smart environments, intelligent [...]]]></description>
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<p>In spring 2009, An Inconvenient Studio was conducted at Ball State University with an aim to innovate through active strategies in environmental design (in distinction to passive design), digital technologies, robotics, interactive architecture, and collaborative design approaches that challenge conventional models of studio education. Known by many names (interactive architecture, responsive architecture, smart environments, intelligent buildings, situated technologies, and robotic architecture), these new technologies hold tremendous promise for the future of architecture.</p>
<p>The studio was given an opportunity to self-organize and operate around a self-defined mission and brand, as well as a set of advanced technology and design topics. Inconveniently, no preconceived design projects were given to the students. No deadlines were provided. Instead, a vertical studio consisting of 13 graduate and undergraduate students and two instructors was turned into an entrepreneurial think tank (inconvenient studio 2009) with an organizational structure that evolved through practical as well as academic needs. The students were asked to come up with projects and project time lines through collective dialog, exploration and consensus as well as developing and choosing roles for themselves for tasks such as direction, fundraising, archiving and recording work, and public relations. The studio needed to be an agile and adaptive organization to maximize its reliance on the collective intelligence—identifying problems through research and developing proposed solutions through design. As an organization, the studio was allowed to consider failure and conflict as inherent conditions of any system. Instead of handling them top-down, the studio was allowed to go through the natural cycles of learning from failure and conflict-resolution as part of the learning process.</p>
<p>The studio attempted to function as a network without boundaries, expanding the reach of the institution and embracing the larger world into the fold of knowledge creation. In this sense, the group was seen as an organized collective enabled by communication, information, and design technologies to innovate, not only architectural projects, but the architecture of ideas, processes, techniques, and materials. Managing the complexities of a holistic process for designing that fosters team-oriented and multi-disciplinary design innovation in a complexly connected world, requires the embracing of new technologies and organizational “experiments” in academia or in practice.</p>
<p>Understanding the transformative potentials of new technologies requires experimentation within an organization that is able to form and reform by opportunistic alignments and a resilience to adapt to change. All members of the think tank were encouraged to leverage ideas, people and learning from anywhere in the world through their individual networks. This studio benefited from many alignments with multi-disciplinary and external collaborators, as portions of this &#8220;inconvenient&#8221; studio were taught in collaboration with the Institute for Digital Fabrication, CASE Design, University of Waterloo and Pratt Institute. At the end of the semester, the students put together a small public exhibition of their work at Ball State&#8217;s Indianapolis Center, along with chronicling their learning experiences in a book (link forthcoming).</p>
<p>For information on some of the final products of An Inconvenient Studio, see the links below:</p>
<p><strong><a href="http://www.i-m-a-d-e.org/?p=1419" target="_self">&#8220;Arcus Animus&#8221;</a></strong><br />
<strong><a href="http://www.i-m-a-d-e.org/?p=1421" target="_self">&#8220;Morpholuminescence&#8221;</a></strong></p>
<p>We also think that the students&#8217; process is equally interesting. Brief descriptions of the studio&#8217;s earlier work and prototypes follow below.</p>
<p><strong>&#8220;LEGObotics&#8221;</strong><br />
Initial knowledge-building began through structured play exercises&#8211;brief open-ended provocations were provided, followed by making and testing, and finally &#8220;playful&#8221; demonstrations of the &#8220;works-in-progress&#8221;&#8211;all in very quick fashion. At the beginning, in the spirit of iterative prototyping, experimenting, and failing, the studio was tasked to explore the creation of prototypes or &#8220;Legobots&#8221; that could behave according to a small set of stimuli and rules. Tasks were given for the organism to perform without prescribing how the tasks were to be accomplished. LEGO NXT kits were useful for developing these prototypes quickly&#8211;the kits have predesigned connection systems, are easily assembled, modular, re-configurable, and packaged with sensors, microcontrollers, and actuators all driven with a visual programming interface. Failures were abundant as the students quickly found the limitations of these kits. For instance, sensing ranges for light, sound, and proximity had to be discovered and carefully controlled by physical location and direction of sensors, as well as by calibrating and fine-tuning the programming.</p>
<p>Interestingly the small teams quickly customized the LEGO kits, including modifying and integrating mobile phones (with blue-tooth technologies), affixing lights and drawing instruments, or creating several Legobots that worked in tandem to accomplish particular tasks or behaviors. The LEGO NXT software allowed the students to program the Legobotic behaviors through a visual interface without the burden of learning a particular scripting language. An important point to note is that most of the students had little or no programming experience when they started the studio. This interface provided a robust framework for beginning students to program and test complex behaviors while introducing the fundamentals of scripting, such as linking numeric parameters to functions, creating conditional statements, and looping&#8211;all enabled by quickly testing the outcomes. Similar to the LEGO programming, Grasshopper modeling was used as an introduction or precursor to slightly more advanced procedural modeling using Rhino Script (introduced later in the semester). The parametric capabilities of Grasshopper helped some of the students design custom, laser-cut components to extend the capacity of the LEGO NXT kits for specific behaviors such as &#8220;aiming&#8221; the directionality of sound sensors.</p>
<p>With a thorough working knowledge of the LEGO systems, the teams realigned to create scaled-up, reactive prototypes able to inhabit specific sites and engage human behavior. Scaling up involved many more difficulties for the student teams such as amplifying forces and movements, while minimizing weight. Initial ideas were drawn or modeled in parallel with drafting statements about each team&#8217;s project intentions. While parametric modeling was initially used by some of the teams to model a first design iteration and simulate it&#8217;s behaviors, the students quickly met the limitations of their software under strict time constraints. In these cases, physical prototyping proved to be the critical method of driving the design and innovation process. Most, if not all, of the design changes and development occurred through the building, testing, and modifying of full-working prototypes. This iterative feedback loop greatly enhanced the students&#8217; awareness of each project&#8217;s performance related to materials, weight, scale, forces, and movement. The projects that underwent the most prototyping, from very early in the process, were the most successful in terms of negotiating site, kinetics, detailing, and experience.</p>
<p><strong>&#8220;Bloom&#8221;</strong><br />
One such project, entitled &#8220;Bloom,&#8221; sought to blur the distinction between canopy and enclosure with opening and closing light-weight petals which hovered over head. Crafted from steam-bent wood and rice paper, the petals contracted to define a small, intimate space within an otherwise open atrium by sensing human occupation while interpreting sound levels. The contractions were driven by a small servo motor via cabling and gears&#8211;the actuating system was not entirely resolved, but worked sufficiently for demonstration. The device, itself, drew a sizable crowd for demonstration. As a prototype, it served it&#8217;s purpose well by engaging the audience physically, but also engaging the audience&#8217;s imaginations. The &#8220;Bloom&#8221; was critiqued, not as a final product, but rather as a snapshot within a larger work-in-progress. Speculating on what the Bloom might &#8220;become&#8221;, the critique quickly became an impromptu brain-storming session about possible future trajectories for the idea. Some speculations even shifted scales for ideas from very small &#8220;products&#8221; to massive urban-scale interventions. In this context, students discover the value of critique and criticism, not as measures of right or wrong, pass or fail, but rather as essential feedback mechanisms for design and innovation.</p>
<p><strong>&#8220;Twist&#8221;</strong><br />
A different project, entitled &#8220;Twist&#8221;, used custom-made drive belts to twist stretched-cloth panels in patterns. This project attached to a linear expanse of windows and sensed passers-by in an adjacent hallway, twisting and opening sequences of panels to reveal sunlight and views to the surrounding campus. The project consisted of a modular, expandable kit of parts that were laser cut from acrylic. All connections were achieved without traditional hardware, underscoring the importance of tolerances and details. This modular, &#8220;plug-in&#8221; design and assembly logic was key to testing and improving the installation&#8217;s performance. Sets of components formed modular assembly systems such as framing systems, stretching systems, pivoting systems, twisting systems, etc. If one of these systems failed to perform, particular system components could be redesigned and fabricated quickly, while ready-made to plug back into the larger whole. This partitioning of functions and systems enabled adaptations to particular component designs with minimal interference or redesign of the entire prototype.<br />
During design reviews the students were faced with many questions: could it get bigger? is it a product or commodity to be sold in the market place? perhaps it could become a facade system? could it be used as a retrofit for existing buildings? could messages be printed or projected onto it? After reflection from these critiques, the larger, over-arching question became entrepreneurial in spirit—how could this project potentially generate revenue? This is no trivial question, in fact it is an inconvenient question to be posed in a design studio setting. In the spirit of innovation, the generation of intellectual property should be seen as educationally and financially valuable opportunities to engage business and entrepreneurship programs in interdisciplinary partnerships&#8211;the instructors intend to experiment with this in future studios.</p>
<p><strong>Students:</strong><br />
Deepak Baniya<br />
Elizabeth Boone<br />
Eric Brockmeyer<br />
Adam Buente<br />
Luke Christen<br />
Brandon Hoopingarner<br />
Brad Horn<br />
Paul Konwinski<br />
Yevgen Monakhov<br />
Brianna Newton<br />
Kyle Perry<br />
Daisy Winkler</p>
<p><strong>Faculty:</strong><br />
Mahesh Senagala<br />
Joshua Vermillion</p>
<p><strong>Collaborators + Partners:</strong><br />
CASE Design &#8211; Dave Fano, Steve Sanderson, Federico Negro<br />
Philip Beesley, University of Waterloo / Philip Beesley Architect, Inc<br />
Brad Rothenberg, Pratt Institute<br />
Ball State Indianapolis Center</p>
<p><strong>Donors for the Morpholuminescence project:</strong><br />
Buente|Buente Architects<br />
Capstone Real Estate<br />
LHI Lighting Sales<br />
Ridout Plastics<br />
The Estopinal Group<br />
VPS Architecture</p>
<p><strong>Selected work from An Inconvenient Studio:</strong></p>
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		<title>Philip Beesley : Workshop + Lecture</title>
		<link>http://www.i-m-a-d-e.org/philip-beesley-workshop-lecture</link>
		<comments>http://www.i-m-a-d-e.org/philip-beesley-workshop-lecture#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:00:17 +0000</pubDate>
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		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=1360</guid>
		<description><![CDATA[


Philip Beesley from Waterloo Architecture/Philip Beesley Architect Inc. visited Ball State along with Brad Rothenberg of Pratt Institute to conduct a physical computing workshop for An Inconvenient Studio. The resulting installation from this four-day workshop is a kinetic mesh system entitled Arcus Animus.
The hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human [...]]]></description>
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<p><a href="http://www.i-m-a-d-e.org/?p=1306" target="_self">Philip Beesley</a> from Waterloo Architecture/Philip Beesley Architect Inc. visited Ball State along with <a href="http://www.i-m-a-d-e.org/?p=1314" target="_self">Brad Rothenberg of Pratt Institute</a> to conduct a physical computing workshop for An Inconvenient Studio. The resulting installation from this four-day workshop is a kinetic mesh system entitled Arcus Animus.<br />
The hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. These physical reactions consist of &#8220;shaking&#8221; and &#8220;waving&#8221; movements actuated pneumatically using solenoid valves and custom air muscles, and controlled by Arduino microcontollers with processing-based code development.<br />
Arcus Animus is a recent incarnation from a long lineage of mesh and actuator installations at Waterloo Architecture and Philip Beesley Architect Inc. from 2006-09, and we kindly thank Philip and Brad for their tremendous energies throughout the workshop, as Arcus Animus was fabricated and constructed.<br />
Additionally, Philip Beesley delivered a lecture at Ball State entitled: &#8220;Partial Objects.&#8221; In his lecture, Beesley presented a series of his recent field-oriented installations and offered a post-humanist cultural context for this work. Illustrated projects included the Hylozoic Soil series, an immersive interactive reef construction  composed of overlapping flexible meshworks populated with kinetic &#8216;pores&#8217;, recently installed in Montreal, Linz and Madrid, and the 2008 UCLA installation Endothelium, a delicate skeletal tripod-field powered by densely massed organic power units and organized as unit-clusters forming a continuous lattice outfitted with faint signal-lure lights, microprocessor-controlled burrowing agents and space-filling filter packs.<br />
Philip Beesley is an associate professor in the School of Architecture, University of Waterloo who practices digital media art and experimental architecture in Toronto. His work in the last two decades has focused on field-oriented sculpture and landscape installations, with extensions in stage design and buildings. His projects in the past several years have increasingly worked with immersive digitally fabricated lightweight &#8216;textile&#8217; structures, and the most recent generations of his work feature interactive kinetic systems that use dense arrays of microprocessor, sensors and actuator systems.   He is co-director of the Integrated Centre for Visualization, Design and Manufacturing at Waterloo. He was educated in visual art at Queen&#8217;s University, in technology at Humber College, and in architecture at the University of Toronto. He was a member of art and performance collaboratives Open Series and Studio Six/Kataraque in Kingston and the George Meteskey Ensemble in New York. Periods of study were undertaken in Rome at the Vatican and the American Academy and in New York with the Wooster Group. Prior to beginning his practice he apprenticed in instrument making and in lighting design.  Distinctions for his work include the Prix de Rome in Architecture (Canada), Governor-General&#8217;s  and  Dora Mavor Moore Awards. He is the 2009 recipient of Fundacion Telefonica&#8217;s VIDA Award. </p>
<p><strong>Ball State Installlation/Development Workshop:</strong><br />
Philip Beesley, University of Waterloo/PBAi<br />
Brad Rothenberg, Pratt Institute</p>
<p><strong>An Inconvenient Studio:</strong><br />
Deepak Baniya<br />
Elizabeth Boone<br />
Eric Brockmeyer<br />
Adam Buente<br />
Luke Christen<br />
Brad Horn<br />
Brandon Hoopingarner<br />
Paul Konwinski<br />
Yevgen Monakhov<br />
Brianna Newton<br />
Daisy Winkler</p>
<p><strong>Faculty:</strong><br />
Mahesh Senagala<br />
Joshua Vermillion </p>
<p> </p>
<p> </p>
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		<title>Displaced Resonance</title>
		<link>http://www.i-m-a-d-e.org/displaced-resonance</link>
		<comments>http://www.i-m-a-d-e.org/displaced-resonance#comments</comments>
		<pubDate>Sat, 18 Jul 2009 08:10:33 +0000</pubDate>
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		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=1617</guid>
		<description><![CDATA[



Consisting of sixteen distinct sculptural forms, Displaced Resonance uses varied length tubing to filter sounds from base-mounted speakers according to particular resonant frequencies. A camera-based computer system tracks the movement of spectators within the installation and responds by controlling and changing the distribution of sound to the tubes and associated LED lighting. Sounds played through the [...]]]></description>
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<p>Consisting of sixteen distinct sculptural forms, Displaced Resonance uses varied length tubing to filter sounds from base-mounted speakers according to particular resonant frequencies. A camera-based computer system tracks the movement of spectators within the installation and responds by controlling and changing the distribution of sound to the tubes and associated LED lighting. Sounds played through the tubes consist of field recordings gathered in Japan. The title of the installation refers to removal of the sounds from their original physical and cultural contexts, and the imposition of new physical and cultural resonance.</p>
<p>i.M.A.D.E collaborated with John Fillwalk, IDIA Director, and Associate Professor of Art, on the design, details, and fabrication of speaker driver boxes/bases, aluminum frames, mounts and cases for concealing lighting fixtures.</p>
<p>Much more information and full credits at the IDIA website: <a href="http://idiarts.org/projects/20" target="_blank">http://idiarts.org/projects/20</a></p>
<p>Consulting Team:<br />
Eric Brockmeyer<br />
Dustin Headley</p>
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		<title>Intermedia Artist Timeline Armature</title>
		<link>http://www.i-m-a-d-e.org/intermedia-artist-timeline-armature</link>
		<comments>http://www.i-m-a-d-e.org/intermedia-artist-timeline-armature#comments</comments>
		<pubDate>Wed, 17 Jun 2009 17:28:29 +0000</pubDate>
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		<description><![CDATA[

Designed and programmed by Jesse Allison, a research fellow for the Institute for Digital Intermedia Art, this reactive kiosk contains a motion-based interactive timeline of intermedia artists controlled by tracking viewers’ hand gestures. The gestures were captured and interpreted with cameras, mirrors, a projector, a Mac mini, and other optical equipment. The work includes a short [...]]]></description>
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<p>Designed and programmed by Jesse Allison, a research fellow for the Institute for Digital Intermedia Art, this <a href="http://idiarts.org/projects/2" target="_blank">reactive kiosk</a> contains a motion-based interactive timeline of intermedia artists controlled by tracking viewers’ hand gestures. The gestures were captured and interpreted with cameras, mirrors, a projector, a Mac mini, and other optical equipment. The work includes a short bio, image and description of works from 30 intermedia artists of the 1960s to the present and was displayed in conjunction with the BSU Museum of Art&#8217;s <a href="http://idiarts.org/projects/12" target="_blank">Engaging Technology Exhibit</a>. i.M.A.D.E students collaborated with Allison on the design, fabrication, and assembly of a the equipment-housing armature made from laser cut acrylic and snapped together to form a rigid, yet transparent interface for visitor interaction.</p>
<p>Students: Dustin Headley, Andrew Glass<br />
Partner: <a href="http://www.i-m-a-d-e.org/?p=277" target="_self">IDIA</a></p>
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		<item>
		<title>Institute for Digital Intermedia Arts</title>
		<link>http://www.i-m-a-d-e.org/institute-for-digital-intermedia-arts</link>
		<comments>http://www.i-m-a-d-e.org/institute-for-digital-intermedia-arts#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:29:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.i-m-a-d-e.org/?p=277</guid>
		<description><![CDATA[i.M.A.D.E wishes to thank the Institute for Digital Intermedia Arts for asking us to collaborate on the Intermedia Artist Timeline Armature project.
]]></description>
			<content:encoded><![CDATA[<p id="top" />i.M.A.D.E wishes to thank the <a href="http://idiarts.org" target="_blank">Institute for Digital Intermedia Arts</a> for asking us to collaborate on the <a href="http://www.i-m-a-d-e.org/?p=271" target="_self">Intermedia Artist Timeline Armature</a> project.</p>
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