i.M.A.D.E :: innovation in manufacturing + design :: the new site of the Institute for Digital FabricationBall State University
iMADE@i-m-a-d-e.org

Posts Tagged ‘physicalComputing’
Workshop: University of Calgary
Workshop: University of Calgary

i.M.A.D.E was invited to conduct a series of workshops at the University of Calgary’s Environmental Design Faculty.

Morpholuminescence
Morpholuminescence

Developed by students from “An Inconvenient Studio”, MorphoLuminescence utilizes an understanding of fashion photography to find its form and provide optimized lighting, enhancing the experience of trying on clothing.  A three-point lighting set up is commonly used by fashion photographers, arranging a bright key light above eye level, in combination with softer fill and back [...]

Arcus Animus
Arcus Animus

Arcus Animus is a kinetic mesh system designed by Waterloo Architecture/Philip Beesley Architect Inc., in collaboration with Ball State’s Inconvenient Studio/i.M.A.D.E (Senagala/Vermilion) and Pratt Institute Epithelium Studio (Beesley/Sarrach/Wang). Fabricated and installed in four days, the hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. [...]

An Inconvenient Studio
An Inconvenient Studio

In spring 2009, An Inconvenient Studio was conducted at Ball State University with an aim to innovate through active strategies in environmental design (in distinction to passive design), digital technologies, robotics, interactive architecture, and collaborative design approaches that challenge conventional models of studio education. Known by many names (interactive architecture, responsive architecture, smart environments, intelligent [...]

Philip Beesley : Workshop + Lecture
Philip Beesley : Workshop + Lecture

Philip Beesley from Waterloo Architecture/Philip Beesley Architect Inc. visited Ball State along with Brad Rothenberg of Pratt Institute to conduct a physical computing workshop for An Inconvenient Studio. The resulting installation from this four-day workshop is a kinetic mesh system entitled Arcus Animus.
The hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human [...]

Displaced Resonance
Displaced Resonance

Consisting of sixteen distinct sculptural forms, Displaced Resonance uses varied length tubing to filter sounds from base-mounted speakers according to particular resonant frequencies. A camera-based computer system tracks the movement of spectators within the installation and responds by controlling and changing the distribution of sound to the tubes and associated LED lighting. Sounds played through the [...]

Intermedia Artist Timeline Armature
Intermedia Artist Timeline Armature

Designed and programmed by Jesse Allison, a research fellow for the Institute for Digital Intermedia Art, this reactive kiosk contains a motion-based interactive timeline of intermedia artists controlled by tracking viewers’ hand gestures. The gestures were captured and interpreted with cameras, mirrors, a projector, a Mac mini, and other optical equipment. The work includes a short [...]

Institute for Digital Intermedia Arts
Institute for Digital Intermedia Arts

i.M.A.D.E wishes to thank the Institute for Digital Intermedia Arts for asking us to collaborate on the Intermedia Artist Timeline Armature project.


i.M.A.D.E INFO
i.M.A.D.E acts as a catalyst of digital design and fabrication techniques for both industry and education related to architecture and allied arts. Through immersive projects deploying interdisciplinary, applied design and fabrication research, the institute is a conduit between students, design professionals, and the manufacturing sector.
As an institute within Ball State University, i.M.A.D.E supports curricular components offering expertise with state-of -the-art software and devices using simulation, analysis, fabrication, and a rigorous examination of the craft inherent in digital design and production. With strategic industry partners, students test knowledge through team-based projects dealing with the translation of bits into atoms, shifting scales between models, prototypes, 1:1 construction, and the development of solutions to real problems by managing a complex set of design constraints.