
Developed by students from “An Inconvenient Studio”, MorphoLuminescence utilizes an understanding of fashion photography to find its form and provide optimized lighting, enhancing the experience of trying on clothing. A three-point lighting set up is commonly used by fashion photographers, arranging a bright key light above eye level, in combination with softer fill and back [...]

Arcus Animus is a kinetic mesh system designed by Waterloo Architecture/Philip Beesley Architect Inc., in collaboration with Ball State’s Inconvenient Studio/i.M.A.D.E (Senagala/Vermilion) and Pratt Institute Epithelium Studio (Beesley/Sarrach/Wang). Fabricated and installed in four days, the hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. [...]

The Manufacturing Material Effects Exhibition, at the Indianapolis Museum of Art, framed and displayed the design and material production work of leading international designers and fabricators who participated in the Manufacturing Material Effect international symposium, and subsequent book release from Routledge Press. Designed, fabricated, and installed by a design studio working closely with industry partners [...]

The implication of ‘fabrication’ has rapidly expanded for architects, architectural researchers, and students engaging the latest digital tools: fabrication is both material and immaterial, pushing the limits of experimentation while working against the imperatives of real technology and construction imperatives as articulated by other scholars. Computer-aided design and manufacturing, once discreet applications of technology, are [...]

As part of the semester-long seminar course “Parametric Constructions”, students explored various parametric design methods and digital fabrication techniques through a series of full scale constructs produced in groups of two or three students while working in a collaborative effort with local industry partners. Expanded Topographies looked at using developed surface sections to create scoring patterns from which [...]

Designed and programmed by Jesse Allison, a research fellow for the Institute for Digital Intermedia Art, this reactive kiosk contains a motion-based interactive timeline of intermedia artists controlled by tracking viewers’ hand gestures. The gestures were captured and interpreted with cameras, mirrors, a projector, a Mac mini, and other optical equipment. The work includes a short [...]

i.M.A.D.E wishes to thank the Institute for Digital Intermedia Arts for asking us to collaborate on the Intermedia Artist Timeline Armature project.

Laminate Topologies started as a project in Branko Kolarevic’s Contemporary Praxis seminar which examined the translation of complex 3d objects into a series of laminated panels. The resulting constructs–derived from a 3d digital model–generate visual patterns which change according to the viewer’s vantage point. Using the fabrication strategy of contouring, this research evolved into ways [...]