
Developed by students from “An Inconvenient Studio”, MorphoLuminescence utilizes an understanding of fashion photography to find its form and provide optimized lighting, enhancing the experience of trying on clothing. A three-point lighting set up is commonly used by fashion photographers, arranging a bright key light above eye level, in combination with softer fill and back [...]

Arcus Animus is a kinetic mesh system designed by Waterloo Architecture/Philip Beesley Architect Inc., in collaboration with Ball State’s Inconvenient Studio/i.M.A.D.E (Senagala/Vermilion) and Pratt Institute Epithelium Studio (Beesley/Sarrach/Wang). Fabricated and installed in four days, the hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human occupation interpreted by arrayed proximity sensors. [...]

In spring 2009, An Inconvenient Studio was conducted at Ball State University with an aim to innovate through active strategies in environmental design (in distinction to passive design), digital technologies, robotics, interactive architecture, and collaborative design approaches that challenge conventional models of studio education. Known by many names (interactive architecture, responsive architecture, smart environments, intelligent [...]

Philip Beesley from Waterloo Architecture/Philip Beesley Architect Inc. visited Ball State along with Brad Rothenberg of Pratt Institute to conduct a physical computing workshop for An Inconvenient Studio. The resulting installation from this four-day workshop is a kinetic mesh system entitled Arcus Animus.
The hanging, layered meshwork composed of impact-resistant acrylic, bamboo, and mylar components reacts to human [...]

Using a hand-assembled notch/slip joint system, the “Bodhi Tree” was formed from self-similar laser cut veneer components with no hardware. The curvature and tension of twisting the veneer strengthened each unit to form a stable and resilient lattice.

i.M.A.D.E encourages design students to focus on the creation of unique prototypes based on material interrogations and market viability. Students are actively developing business plans and exploring commercial outlets for design prototypes based on emphasizing the production of ready-made, yet customizable products. Indiana has a long tradition of producing hardwood veneer from regionally harvested trees. [...]
The latest hardwood veneer Luminaire prototypes were exhibited at the Tech Point 2009 Innovation Summit.

The Manufacturing Material Effects Exhibition, at the Indianapolis Museum of Art, framed and displayed the design and material production work of leading international designers and fabricators who participated in the Manufacturing Material Effect international symposium, and subsequent book release from Routledge Press. Designed, fabricated, and installed by a design studio working closely with industry partners [...]

Stephen Deters from UCLA visited i.M.A.D.E as a research fellow to conduct a 3-day studio workshop to examine the performative capacities of materials–specifically, $20,000 worth of donated hardwood veneer. The resulting Bodhi Tree is comprised of laser-cut veneer components created specifically for curving, twisting, and layering in order to negotiate structural capacity with aesthetic sensibilities of lightness, [...]

Institute for Digital Fabrication sponsored studio courses place a strong emphasis on forging partnerships with regional material manufacturers to promote and explore the potentials of designing and producing with advanced technologies. Many visits were made to different industries, including custom glass, brass casting, metal fabricators, Indiana limestone, and recycled rubber. Frequently, these visits lead to [...]