Summary:
Simulate design diffuse and direct lighting environments and output with an appropriate pixel density for presentation.
References and resources:
- / wikipedia.org | global illumination
- / wikipedia.org | diffuse reflection
- / spot3d.com | sun and sky parameters
- / vray.com | sun, sky, and physical camera
- / ASGvis | vray for Rhino manual [prompt for download]
_
cameraenvironmentlightingrendervraytrackbackcomments RSS































post a comment